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Dying awards the player no grade and their score is not recorded. Grades are only given upon completing a game. It should be noted killing multiple enemies at once via piercing, an explosion, or a well set up melee attack to get over 150 kills will still add to your score. For every second you have left in the timer a 1,000 point bonus is added. Kills must be done within 10 seconds of each other to count towards the combo.Ī last bonus is added to your score if you defeat all 150 enemies in the stage. The points are determined by what kind of enemy is defeated, and how high of a combo the player has reached (Also as mentioned above additional points can be earned with "Combo Timers"). The player earns points for defeating enemies. When the player enters Dying status, they can repeatedly tap the partner action button to revive themselves. Enemies are generally stronger and more aggressive in co-op to balance gameplay out.Įxclusive to the Mercenaries when playing solo is the ability to revive yourself. New to The Mercenaries, is the option to play either solo or as a duo. Killing all 150 enemies gives the player a 1000 points per second left in the time clock bonus. It appears that there is a limit to the number of instances of certain enemies in play - for example, on the Public Assembly Stage, there will never be more than one Executioner Majini in play at a time. Killing one enemy allows another to be spawned. Each map is limited to 150 enemies, but the number of enemies "in play" is limited to 12. Each map has several "Combo Timers" - after being activated, the combo timer allows the player to get 1,000 points per combo kill (in addition to all other points awarded) that is made while the combo timer counts down.Įnemies spawn in from multiple locations on the map, often jumping or climbing over walls at the edge of the play area. All enemies, including the chickens present on some maps, count toward calculating combos. Additionally, the player is further awarded if multiple kills are strung together in a combination.
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The number of points awarded for kills of different enemies scales with the difficulty of the enemy.
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If you kill multiple enemies with a single melee strike, it will appear to only add one +5, but it does add for every kill. The player can add 5 seconds to the timer by killing an enemy with a melee attack (knife kills not included). There does not appear to be an upper limit for the timer, but each time crystal can only be smashed once. The number of time crystals is different on each map, and each replenishes the timer by between 30 and 1:30 seconds. In order to replenish time, the player can add more to the timer by smashing (perform a melee attack while nearby) the time crystals scattered around the map. The player starts with a 2:00 timer that immediately starts counting down. As in its previous Resident Evil 4 iteration, the goal of The Mercenaries is to amass as many points as possible in the limited time period.